HEY! If you experience any bugs, it's probably because it hasn't been converted to the 2004 version!
Play Elden Ring as Sonic from Sonic Adventure DX, rebuilt from both games by reverse engineering them.
Sonic
- SADX's own physics, ported from sonic.exe: acceleration, slopes, jump and jump-hold, spin dash, roll, brake, homing attack and jump dash
- His real model, animations and welds, the DX spin ball, spin dash glow and dash trail, ring sparkle, skid dust and hit effects
- His SADX sound effects and death cry
In the Lands Between
- Collision on Elden Ring's own world (rocks, stairs, slopes, moving lifts)
- Homing attack and spin dash land as real Elden Ring hits: enemies flinch, stagger and die (humans in three homing attacks, animals in one)
- SADX rings and lives replace HP: get hit and your rings scatter; get hit with none and you lose a life
- Defeated enemies burst into rings; 100 rings is a 1UP
- SADX's death, then back to your last Site of Grace (no "YOU DIED", no runes lost)
- No fall damage; F10 puts you back on solid ground
Needs
- Elden Ring 2.7.1 and Sonic Adventure DX, both on Steam on Windows
- Sonic's model, textures, animations and sounds are read from your own copy of SADX the first time the game starts; nothing from SADX is included
- Offline single-player: ModEngine2 starts Elden Ring with Easy Anti-Cheat off
Controls: Space jump / homing attack, Shift spin dash, E interact, F10 respawn on solid ground, F9 Sonic off/on.