Elden Ring's world in first person, with Black Ops III's guns. 17 guns with their real models, arms, animations, sounds and HUD, Black Ops III movement, and Zombies touches: the Ray Gun, Max Ammo and the Juggernog bottle for your flasks.
Nothing from either game is shipped: on first Play, Melty reads everything from your own Black Ops III (about 425 MB, about half a minute).
Guns and upgrades
- Rifles, SMGs, shotguns, an LMG, pistols and the Ray Gun. Carry three; change them at any Site of Grace in the Armory (I / L3).
- Weapon Upgrades (U / R3), five attributes from 0 to 50: Damage, Range (full damage this far, half past it), Fire Rate, Reload Speed and Boss Damage. What the menu says is what the gun does, measured in the game.
- Every hit is one whole number, shown over the enemy's health bar.
Playing
- Sprint, slide, thrust jump and mantle; Torrent in first person.
- Resting at a grace refills your ammo; flasks are drunk from a Juggernog bottle.
- PlayStation and Xbox pads work. H gives you normal Elden Ring back.
You need
- Elden Ring 2.7.1.0 (Steam) and Call of Duty: Black Ops III (Steam, PC) with its Zombies maps.
- Single player, offline (Easy Anti-Cheat off). Don't take mods online.
New in 2.1.0
- Range replaces Armor Penetration, with every gun's range in the menu.
- Nothing of the mod on loading screens, and no falling through the ground after travel.
- The first setup is about three times faster.