You play Skyrim. Phasmophobia brings the ghost hunt.
Wilhelm, the innkeeper of the Vilemyr Inn in Ivarstead, has a problem: something haunts Shroud Hearth Barrow. Take his contract, bring your followers as your crew, and find out what kind of dead thing it is.
What Phasmophobia brings (read from your own copy while you play)
- Its gear: EMF Reader, Thermometer, Spirit Box and Ghost Writing Book, each shown with Phasmophobia's own picture and sounds.
- Its evidence: EMF Level 5, Freezing Temperatures, Ghost Writing and Spirit Box answers ("Here", "Close", "Kill"...), with Phasmophobia's evidence photos when you find one.
- Its rules: sanity drains in the dark, ghost events (doors slamming, lights flickering, whispers) and hunts with Phasmophobia's hunt audio. Every ghost leaves three of the four signs.
What Skyrim brings
- The ghosts are Skyrim's own dead: a Draugr, an Ice Wraith, a Spectre or a Dragon Priest, each following a Phasmophobia ghost's rule (Revenant, Wraith, Shade, Demon).
- Your followers come along as your crew: their sanity drains too, they get scared and call out what they find.
- Potions restore sanity, like Phasmophobia's sanity pills.
How to play
- Talk to Wilhelm in Ivarstead, then enter Shroud Hearth Barrow.
- G next gear · H use gear · N ghost journal.
- Name the ghost in the journal: right, and it takes form for you to defeat; wrong, and it hunts. Then return to Wilhelm for 500 gold.
Single player. Needs Skyrim Special Edition 1.6.1170 or newer and Phasmophobia installed; nothing from either game is included. No SKSE needed.