An endless co-op run through Phasmophobia's real houses: hunt the ghost, then fight the hunt as a Duo Quest card battle.
An endless run through Duo Quest's cursed rooms, where every room is a real Phasmophobia location. How far can your duo get?
Investigate. Walk the actual floor plans of Grafton, Bleasdale, Nell's Diner and Camp Woodwind by flashlight, read straight from your copy of Phasmophobia. Its ghost whispers and footsteps carry through the house. Use Phasmophobia's own equipment (EMF reader, spirit box, thermometer, UV light, ghost writing book, D.O.T.S.) in the ghost room to collect evidence. The spirit box answers in Phasmophobia's real voices.
The ghost doesn't make it easy. It won't always show its evidence, so a blank test proves nothing, and halfway through it moves to another room. Each new room makes it shyer and gives you less time before it hunts.
Earn cards. Every piece of evidence adds a real Duo Quest card to your hero's deck, with its own cost, values, art and sound.
Name the ghost. Deduce which of 13 Phasmophobia ghost types it is in your journal before your sanity runs out. Name it right and the monster starts the fight weakened. Name it wrong and it hits harder.
Fight the hunt. When the ghost hunts, the room becomes a turn-based Duo Quest card battle against Major Melody, Monsieur Baguette and Captain Fashionista, using their real Duo Quest stats. General Bodger waits at Camp Woodwind. Every room's monster is tougher than the last. After each room, each hero picks a new Duo Quest card, and the duo's HP carries through the run.
Endless. After General Bodger the houses start over, stronger every time. When your duo falls, you see the room you reached and your best.
Play together. Two players: the host is Steel, the friend who joins with the Melty join link is Wiz. Played solo, you control both heroes.
Nothing from either game is included in the download or copied to disk. Both are read from your own installs each time you play.
Phasmophobia by Kinetic Games. Duo Quest by 1plus1gamestudio. Both games' content is read from the player's own copies. Built with Python, pygame-ce, UnityPy and TypeTreeGeneratorAPI (see THIRD-PARTY-NOTICES.txt in the download).