You play Skyrim, but you can become any fighter from your own DRAGON BALL XENOVERSE 2: Goku, Vegeta, Frieza, Cell, Broly, Jiren and the rest of the roster you own (about 150 with the DLC). Everything Xenoverse 2 brings is read from your installed copy while Skyrim runs.
What you get
- The whole roster: press O for every fighter, with their portraits, skill lists and a search box. Pick one and you transform on the spot; turn back into your Dragonborn any time.
- Their real model and moves: the fighter replaces your body, toon-shaded with Xenoverse 2's own colour ramps and ink outline, and plays their own stance, walk, run, sprint, jump, guard, combo, ki-blast and hit animations as you play.
- Supers and ultimates on 1-6: the fighter's own default skill set with its real names (Kamehameha, Death Beam, Super Kamehameha...). Each plays the skill's Xenoverse 2 animation and fires a beam, ki blast, strike or burst through Skyrim's own hit system: damage, stagger, knockback, kill credit and Destruction experience. Skills aim at the enemy nearest your crosshair.
- Ki: a five-bar meter. Supers cost one bar, ultimates three; it refills as you fight and fast while you hold L.
- Your choice comes back when you load a save.
Single player.
You need
- Skyrim Special Edition 1.6.1170, 1.6.1179, 1.7.99 or 1.7.104.
- DRAGON BALL XENOVERSE 2 installed. Melty hands its folder to the mod.
First version limits
The fighter shows in third person only. Skill visuals are energy beams, blasts and flashes drawn by the mod, not Xenoverse 2's own particle effects. Hair and capes don't have physics yet, and there are no voices yet.
Credits
Xenoverse 2 file formats follow LazyBone's XV2-Tools (MIT). Drawing inside Skyrim's frame and the route into Skyrim's hit processing follow SkyCraft (MIT). Includes Address Library for SKSE Plugins by meh321, Dear ImGui and CommonLibSSE-NG. Neither game's content is included.
Not affiliated with Bandai Namco, Bethesda or ZeniMax.