Nintendo 64's Mario takes on the hordes of Megabonk.
Mario from Super Mario 64 inside Megabonk: movement and animations via libsm64, jumping, long jumps, ground pounds, and attacks that damage real enemies. Keeps Megabonk's automatic weapons, experience, and upgrades.
Experimental single-player version 0.1.5. Requires Megabonk 1.0.69 for Windows and your own US copy of Super Mario 64 (.z64, .v64, or .n64). No game ROMs or files are included.
Controls: Megabonk movement, camera, and interactions; Space to jump; F for punches, kicks, and dives depending on the move; Left Ctrl to crouch, combine with jump for a long jump, or press in midair for a ground pound. Choose upgrades using the game's usual menus.
Prototype limitations: No voices or Mario-specific audio. Some walls, ceilings, and meshes with special collisions need more tweaking. Full compatibility with all upgrades, triple jump, and physical controllers still needs testing. Crash and multiplayer are planned for future stages and are not included.
Original code: MIT, remixes allowed. libsm64 and the libsm64-unity-bepinex adaptation: CC0; BepInEx: LGPL-2.1; .NET runtime: MIT, with third-party notices. Licenses are included in the package. Credits: libsm64, BepInEx adaptation, BepInEx. Mario and Super Mario 64 belong to Nintendo; Megabonk belongs to its creators. Unofficial fan project.