Play RDR2's story as Super Mario 64's Mario: his real moveset on RDR2's hills, rocks and towns, from your own ROM.
Play Red Dead Redemption 2's story mode as Super Mario 64's Mario. You get his real movement on RDR2's own hills, rocks, roads and buildings: triple jumps, long jumps, backflips, side flips, wall kicks, ground pounds, dives and his punch-punch-kick, with his own voice and sounds.
Story mode only. If Red Dead Online starts, the mod stops and closes the game. Run RDR2 windowed or borderless.
You need your own US Super Mario 64 ROM. Melty finds it on your PC; Mario's model, textures, animations and sounds are read from it. No ROM or Nintendo asset is included, and Melty builds libsm64 (from the Super Mario 64 decompilation) on your PC.
| | Keyboard and mouse | Xbox pad | |---|---|---| | Move | W A S D (Left Shift: walk) | Left stick | | Jump | Space | A | | Punch / kick / dive | Left mouse or F | X or B | | Crouch / ground pound / long jump | Left Ctrl, right mouse or C | LT / RT / LB | | Camera | Mouse | Right stick | | Mario on / off (back to Arthur) | F8 | |
Built with Claude (Anthropic's AI) for drake567299: the code was written by AI and tested in the game. Uses libsm64 (CC0) and MinHook (BSD-2); inspired by ER Mario. Super Mario 64 is Nintendo's; Red Dead Redemption 2 is Rockstar Games'. Not affiliated with either.