Play Schedule I's real city and business as Super Mario 64's Mario. His actual moveset, model and animations come from your own Super Mario 64 ROM (through libsm64) and run on Schedule I's own world, so you run, triple-jump, long-jump and wall-kick across Hyland Point.
What you get
- Mario replaces your character in any save, with a third-person camera behind him.
- SM64's full movement on Schedule I's streets, roofs and interiors.
- Punch, kick and ground-pound Schedule I's existing Cartel goons. Hits go through the game's own health system.
- Everything else is Schedule I as usual: your jobs, customers, products and business keep running.
Controls
- Move: your Schedule I movement keys or left stick.
- Jump: Space or gamepad South (jump again on landing for double and triple jumps).
- Punch / kick: X or gamepad West.
- Ground pound / crouch: C or gamepad East.
- Camera: mouse or right stick.
Needs
- Schedule I on Steam.
- Your own Super Mario 64 (USA) ROM. Melty finds it on your PC; nothing from it is uploaded or shared.
Solo only. If another player joins, Mario steps aside and your normal character returns.
The first start takes a minute or two while MelonLoader prepares Schedule I.
Credits
- libsm64 by the libsm64 contributors, built on your PC by Melty from its public source.
- libsm64 Unity/MelonLoader C# binding (CC0).
- MelonLoader by LavaGang (Apache-2.0), included.
- Schedule I is by TVGS. Super Mario 64 and Mario belong to Nintendo. Neither game's content is included.