Companion HUD prototype; wave activity is simulated.
Remix of wavebonk (1) by Ak47lilx. Requires Elden Ring and Megabonk; Melty installs ModEngine2. The companion HUD simulates waves and kills: it does not spawn Elden Ring enemies, track real kills, or change the Megabonk save. The live v1.0.1 recipe starts the companion before Elden Ring, so its window may be covered by the game. Draft v1.0.2 changes that launch order and is awaiting a PC test before publication.