Bonk of Legends puts League of Legends champions into Megabonk.
Pick Ahri, Garen, Jinx or Ashe on Megabonk's character select, shown with their League portraits. In the run you are the champion's real League model, animated with their League idle, run, slide and jump animations, and you hear their real voice lines.
Q is your starting weapon. Orb of Deception, Decisive Strike, Switcheroo! and Ranger's Focus each come with their League icon.
W, E and R come at level-up: Fox-Fire, Charm, Spirit Rush; Courage, Judgment, Demacian Justice; Zap!, Flame Chompers!, Super Mega Death Rocket!; Volley, Hawkshot, Enchanted Crystal Arrow.
League's own ability art: the champions' real missile models (Ashe's arrows and Crystal Arrow, Jinx's rocket, Ahri's Charm heart, Garen's shield and spin) and League effect sprites, in place of Megabonk's projectile art.
League items at level-up instead of Megabonk's tomes: Infinity Edge, Rabadon's Deathcap, Warmog's Armor, Trinity Force, The Bloodthirster, Thornmail, Phantom Dancer, Rapid Firecannon, Zhonya's Hourglass, Nashor's Tooth, Berserker's Greaves and Sunfire Aegis, with their real icons.
Megabonk's maps, enemies, bosses, chests and items stay as they are. Solo.
You need both games installed. Everything from League (models, textures, animations, effects, voice lines, icons) is read from your own League of Legends install while you play. League is never started or changed. Megabonk's other characters play as normal, and modded runs never post to Megabonk's leaderboards.
Credits: voice lines are decoded with vgmstream (ISC license, with its FFmpeg/libvorbis/mpg123/CELT/Speex libraries); League archives are read with ZstdSharp (MIT). League of Legends is a trademark of Riot Games; this mod is not endorsed by Riot Games or Megabonk's developer.