Vice City, but every city car now drives with the physics of its real-life counterpart — taken straight from your own Assetto Corsa install.
What it does
Each mapped Vice City car gets its Assetto Corsa car's real figures: mass, engine power and power curve, gearbox (gear count, ratios, drive type), brakes, tyre grip, steering lock and suspension.
A small card in the corner names the real car and its numbers, e.g. Ferrari F40 — 1250 kg - 478 hp - 324 km/h, so you always know what you're driving.
A km/h speedo sits bottom-right and hides when you're on foot.
46 cars are mapped (supercars, muscle, sedans, vans, trucks). Any car that isn't mapped keeps Vice City's original handling, so nothing else in the game changes.
No game files are shipped or replaced: the mod reads your Assetto Corsa car data on your PC at launch.
Requires
Grand Theft Auto: Vice City (Steam)
Assetto Corsa installed, with its cars in content/cars (any of the base cars works; DLC cars are used automatically if you have them)
Notes
Launch through Melty and it starts Vice City for you.
Your Assetto Corsa install is only read, never written to.