SekiRing brings Sekiro’s combat into Elden Ring. It only activates when you wield a two-handed katana; with any other weapon, Elden Ring stays the same as ever.
What changes when you wield a two-handed katana
- Deflect. Press guard just before a hit (200 ms) to deflect it: you take no damage, your posture barely suffers, and the attacker’s posture fills up. If you mash the button, the window shrinks (200 → 133 → 67 → 33 ms), just like in Sekiro.
- Block. Holding guard prevents damage to your health, but every hit fills your posture bar.
- Your posture. Your bar stays fixed at the bottom center of the screen. Its resilience scales with your Endurance: the more you have, the less each blocked hit fills it. It recovers on its own, three times faster while you hold guard and more slowly the less health you have. If it fills up, your guard breaks, and the next hit you take is a Deathblow.
- Enemy posture. Each enemy has a bar just below its health bar (bosses have it below theirs). Your deflects fill it with the force of a blunt weapon, as do your katana hits. It recovers more slowly the more injured the enemy is.
- Deathblow. When an enemy’s posture breaks, they’re exposed for a few seconds: the next hit kills them. Against bosses, it takes a third of their health and also breaks their native Elden Ring posture.
What Sekiro brings
The combat rules and their authentic sounds: the sounds of deflects, blocks, and posture breaks are read from your own copy of Sekiro while you play, and played through Sekiro’s own audio engine. Nothing is copied or downloaded from either game.
Requirements
- Elden Ring 1.16.1 (executable 2.7.1.x) and Sekiro: Shadows Die Twice installed.
- Single-player, offline. Melty launches Elden Ring with ModEngine2 and Easy Anti-Cheat disabled.
- Use your regular save: the mod doesn’t change anything in it.
Credits
Idea and design: Cannonball. Made with help from AI (Claude). Uses ModEngine2 (soulsmods) and the fromsoftware-rs libraries (Vincent Swarte and contributors).