Play Cuphead's whole campaign as your ROUNDS blob.
What you get
- Real ROUNDS players in Cuphead. On every ground level (bosses, run-and-gun levels, mausoleums) ROUNDS itself runs your player: a hidden copy of your own ROUNDS plays its sandbox with Cuphead's level copied in every frame (floors, platforms, walls, the boss's hit areas), and its picture is drawn into Cuphead. Movement, the gun, bullets, the block, health, death and every card effect are ROUNDS's own code, so cards change your bullets exactly as in ROUNDS, and card mods work with their own code.
- Every card works on Cuphead's enemies. What a card does to a ROUNDS opponent it does to Cuphead's bosses and minions, with ROUNDS's own numbers: poison, Parasite and Toxic Cloud tick damage over time (tinted the card's colour); Cold Bullets, Frost Slam, Chilling Presence, Static Field, EMP and Supernova slow enemies (their animations and attack timers run slower, up to ROUNDS's 90% cap); Dazzle and Supernova stun them; Silence and Discombobulate make their shots harmless duds; explosions, saws, Radiance, Shockwave, Overpower and Shield Charge hit everything in range; homing, bounce, Remote and Target Bounce bullets steer at enemies; knockback, Implode and Tractor Beam shove small enemies (bosses flinch instead); lifesteal and on-hit cards (Leech, Taste of Blood, Brawler, Lifestealer...) pay out on enemy damage. Card mods too: King Midas turns enemies gold, Murder skips a boss phase at your next level, Laser burns what it crosses. Bosses shrug statuses off during their phase changes.
- ROUNDS's own screens. Card picks are ROUNDS's pick screen (its cards, your face, its rarity and duplicate rules); ROUNDS's health bar sits above each player and its card bar shows your deck.
- Cuphead's world. Cuphead's levels, bosses, attacks, story, world map and shop stay Cuphead's. A Cuphead hit takes ROUNDS health (a third of a fresh player's 100), the ROUNDS block stops hits and parries pink things, and falling off the bottom bounces you back up with a hit, ROUNDS style. You never see Cuphead or Mugman: dying is ROUNDS's burst, and with two players a see-through ROUNDS ghost floats up in a pink ring for your partner to parry.
- ROUNDS's loop: the loser picks. Every level is a match. You start it with the plain ROUNDS gun; every time it beats you, each player picks a card on the game-over card (1 of 5, ROUNDS's rules), and the deck comes back with you on Retry or from the map. Beat the level and the deck is gone: the next one starts plain again. King Dice's board is one match (mini bosses keep the deck; King Dice himself wipes). Porkrind sells a card pack for 2 coins: one card into your deck now, a head start on the next attempt.
- Thunderstore card mods. The Roundhead launcher browses ROUNDS mods on Thunderstore (card mods first), installs them with their dependencies into Roundhead's own ROUNDS profile, turns them on and off, updates them, and can copy an r2modman / Thunderstore Mod Manager profile or a profile code. Their cards show up in your picks.
- Two players on one PC. Cuphead's local two-player mode works: both players are ROUNDS players (orange and blue) with their own cards, sharing one screen. There is no online play.
- Plane levels stay Cuphead's plane in this version (no picks, no wipe).
Roundhead is played on one PC; there is no online play or matchmaking.
Requires your own Cuphead and ROUNDS (the mod-compatible "old-rounds-for-mods" branch Thunderstore supports), both on Steam. Cards are saved per Cuphead save slot in %LOCALAPPDATA%\CupRounds\saves; Cuphead's own saves are not changed.
Controls
Player 1 has ROUNDS's keyboard and mouse layout; gamepads work for both players.
| | Keyboard + mouse | Gamepad |
|---|---|---|
| Move | A / D (or Cuphead's keys) | left stick |
| Jump | W or Space (hold for higher) | Cuphead's Jump |
| Drop through a platform | S + jump | down + Jump |
| Aim | mouse (crosshair) | right stick |
| Shoot | left mouse (ROUNDS guns fire per click unless cards make them fast) | right trigger or Shoot |
| Block / parry | right mouse, Cuphead's Dash or EX | left trigger, Dash or EX |
| Card pick | A / D or the mouse, Space or click to take | left / right, Jump |
| World map and menus | WASD, Space | as in Cuphead |
| Card pack (shop) | P | Lock |