PAYDAY 2 heists played on Bodycam's terms. You need PAYDAY 2, and Bodycam installed from Steam for its sounds and lens textures.
What you get
- Two-hit firefights. You and the cops go down in about two body hits, one headshot for cops. Heavies take 4x damage.
- Far fewer cops. Assaults are about a third of their usual size.
- No help from the HUD. No hit markers, health ring or ammo counters. Objectives and prompts stay.
- Free aim. The mouse moves the gun, not the view. The gun swings inside a dead zone, wanders on its own, and shots go where it points.
- Leaning. Tap Q or E to lean, tap again to stand straight. Whatever PAYDAY 2 had on Q and E answers to the Left and Right arrow keys while the mod is installed.
- A bodycam picture. Washed-out grade, colour fringing, dark edges, wide lens, body sway.
- Bodycam's own sound, read from your copy of Bodycam: gunshots for your guns, enemy guns and teammates, suppressed shots, bullet cracks, footsteps by surface.
- Bodycam's film dirt and digital noise over the picture, read from your copy of Bodycam.
- Bodycam's arsenal. The buy screens show 25 guns under Bodycam's names, all unlocked and free, attachments free. The gun models are PAYDAY 2's models of the same real guns.
How Bodycam is used
Nothing from Bodycam ships with this mashup. On first launch it finds your Bodycam install through Steam, converts the sounds and textures it needs into a cache in the mod's folder, and plays those. Without Bodycam the rules, handling and picture still work, PAYDAY 2 keeps its own sounds, and the main menu tells you Bodycam was not found.
Co-op
Played through PAYDAY 2's own lobbies, up to 4 players, joined from the in-game menu. Every player should have the mashup. Co-op has not been tested yet.
Known gaps
- Bodycam's fisheye lens is a shader and is not carried over.
- Two Bodycam lens textures (main lens dirt, stains) do not convert yet.
- Loadout pictures are PAYDAY 2's.
- Guns you already own outside the 25 show as locked in the loadout instead of being removed.
Credits
Bundles the SuperBLT loader by ZNix, Hoppip and contributors (GPL v3) and its base mod (BSD). Uses ooz by powzix (GPL v3), vgmstream's Bink Audio decoder (ISC), libogg/libvorbis by Xiph.Org (BSD) and bcdec by iOrange (MIT). Full source and licences are inside the download. Built with Claude. Not affiliated with Overkill, Starbreeze or Reissad Studio.