Monkeys vs. Zombies with Bloons TD 6's rule sets. Before every new level a Bloons Mode box asks which one to play.
Modes
- Standard: Monkeys vs. Zombies with the changes below and nothing else.
- Apopalypse: waves never pause. The next one is never more than 8 seconds behind.
- Double HP: every zombie and every balloon has twice the health.
- Half Cash: every banana you earn is worth half. Selling pays as usual.
- CHIMPS: no lawnmowers, no Banana Farms, no income from monkeys, no selling.
Play starts the level, Next Mode shows the next one (Enter/Space and Esc work too). The mode's name is shown above the level name, and a saved level keeps the mode it was started in. The Zen Garden and Tree of Wisdom have no modes.
New in 1.3.0
- First person. Point at a monkey and press F: the lawn turns into a 3D world seen from that monkey, with sky and horizon, zombies standing on the grass and your shots flying at them. Move the mouse to aim, click to fire at the monkey's own rate. F or the right mouse button goes back.
- Elemental effects. Fire sets zombies alight and a zombie that burns to death chars to ash; lightning electrocutes them (blue crackle, flashing, held in place for a moment); magic sparkles; lasers and plasma shock; acid burns green. Drawn with Bloons TD 6's own effect pictures.
- Storm Druid (125 bananas), the remix's Lightning Reed: every 1.5 seconds it zaps the first zombie in its lane and the bolt jumps to the two zombies nearest to it.
- Endless Survival. Every level in the Survival menu keeps going: when a stage's last wave falls, the next one starts on the same lawn at once, with no seed picker and no break.
- Balance. The monkeys far above or below the rest in damage per banana were re-priced or re-tuned (Super Monkey 1200, Dartling 350, Ace 350, Druid 200, Desperado 200; Mortar 200 and hits harder, Alchemist 175, Heli 375, Spike Factory 250, Buccaneer 150; Bomb Shooter, Wizard, Buccaneer and Mermonkey attack faster; Beast Handler hits harder).
- Unlocks like the original. Monkeys and the new units unlock level by level. To have everything from the first level, and the Survival menu open, set
all_towers=1 under [options] in %LOCALAPPDATA%\MonkeysVsZombies\bloons_modes.ini.
In every mode
- Monkeys hit twice as hard: double damage, and two balloon layers popped where it was one.
- Every monkey can pop lead. A lead layer takes 3 pops.
- Bananas fall from the sky twice as often.
- Obyn's Brambles (75 bananas): a thorn wall, the remix's Wall-nut. 1500 health, plant it alone or around a monkey like a Pumpkin. Zombies have to chew through it and the thorns hurt them the whole time.
- Road Spikes (100 bananas): a Spike Factory pile on the lawn, the remix's Spikeweed. Hurts every zombie that walks over it.
- Monkey Ace and Heli Pilot fly to the lane in the most danger and fire gatling-style darts down it; with Exploding Pineapple the Ace drops a pineapple on the lane's front zombie every two seconds.
- Boomerangs, glaives and kylies hit on the way out and again on the way back. The Spike Factory makes its piles twice as often. Upgrades and paragons cost a third of the original.
What you need
Your own Plants vs. Zombies: Game of the Year and Bloons TD 6. Nothing from either game is in the download. The first start after an update takes a minute or two on the title screen while the monkeys' art is built from your Bloons TD 6. Single player.
Credits
A remix of HippieGod's Monkeys vs. Zombies 0.21.0, whose program is included unchanged. The modes add-on is MIT licensed, with its source in the BloonsModes-source folder. Built with AI assistance (Claude).
A fan project, not affiliated with or endorsed by PopCap/EA or Ninja Kiwi.