You're in Paint the Town Red, standing on Plants vs. Zombies' front lawn, and the zombies are coming down the street.
- The real PvZ front yard as a Paint the Town Red arena: the lawn and street lie flat, and the fence and house fold up out of PvZ's own picture. Five lanes.
- Real PvZ zombies, animated from PvZ's own animation files: Zombie, Flag Zombie, Conehead, Buckethead and Football Zombie. They groan, shamble down their lanes toward your door, and chomp on you if you stand in their way.
- Paint the Town Red's fighting lands on them: punches, kicks, weapons and throws. Cones, buckets and football helmets dent and fly off, arms drop and heads pop off, just like in PvZ.
- 20 waves built the way PvZ builds a level, with "A huge wave of zombies is approaching!" at wave 10 and the Final Wave at 20.
- Five PvZ lawn mowers. The first zombie to reach the end of a lane sets off its mower. If another one gets through: THE ZOMBIES ATE YOUR BRAINS!
- Crazy Dave on the porch, with his own voice and lines. Plus Ready... Set... Plant!, the flag meter and PvZ's sounds.
- Single player. Press Enter after a win or a loss to play again.
Everything from PvZ (pictures, animations, sounds and text) is read from your own copy of Plants vs. Zombies: Game of the Year while you play. Nothing from either game is included.
Needs: Paint the Town Red and Plants vs. Zombies: Game of the Year. The first start takes 1-2 minutes longer while the BepInEx loader prepares itself.
Credits: Paint the Town Red by South East Games. Plants vs. Zombies by PopCap Games. Includes BepInEx 6 (LGPL-2.1) with Il2CppInterop, HarmonyX, Unity Doorstop and the .NET runtime (license files included). Made with Melty.