Elden Ring played as Half-Life: GoldSrc movement, the full HEV arsenal, first person.
Play the Lands Between as Gordon Freeman.
Fully configurable - Can change FOV, viewmodel fov, sensitivity, volume, enable/disable fall damage and autojump.
Half-Life's movement, exactly. GoldSrc player movement reproduced from the Half-Life SDK and checked tick by tick against the real game: bunnyhopping, strafe-jumping, ramp sliding, ducking, Half-Life ladders and no speed cap. Your own Half-Life key binds, sensitivity and settings come straight from your Half-Life install.
The full HEV arsenal. All 14 Half-Life weapons replace Elden Ring's combat: crowbar, Glock, .357, MP5 with grenades, shotgun, crossbow with zoom, RPG with laser guidance, gauss, gluon gun, hivehand, hand grenades, satchels, tripmines and snarks. Damage is scaled to Elden Ring's enemies, so every gun is worth carrying.
Half-Life all the way through. First person, the orange Half-Life HUD with a speed meter, the HEV suit's voice, flashlight, Half-Life's effects, decals, gibs and sounds, ammo and health drops, sprays, and a Half-Life style boss health bar. Weapons break crates, fences and other props. Sites of Grace refill your ammo, with no fall damage, because the Lands Between are very vertical.
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Credits