Play Elden Ring's story and world as JUMP FORCE fighters, or as your own Tarnished armed with any JUMP FORCE abilities you choose. Single player, offline.
What you get
8 JUMP FORCE fighters: Goku, Naruto, Luffy, Deku, All Might, Bakugo, Todoroki and Asta, each with their four JUMP FORCE abilities (three skills and an Awakening ultimate) by their JUMP FORCE names.
Your Tarnished: keep the character you made in Elden Ring and build a loadout from 40 JUMP FORCE abilities (every roster ability plus JUMP FORCE's 8 avatar-creator abilities).
Fighters that look like themselves: each fighter's outfit is Elden Ring armor recoloured to their colours (Goku's orange gi and blue wristbands, All Might's blue suit and white gloves, Deku's green suit and red boots...), with their hair style and colour, skin tone, build and height. The recoloured armor is made once on your PC from your own Elden Ring files (about a minute in the background on first launch); switching fighters reloads the area around you in about two seconds.
A JUMP FORCE-style fighter select every time you load in (fighters grouped by series, big name panel, their abilities), and a JUMP FORCE menu at any Site of Grace to switch fighters or edit your loadout.
Charge-ups and auras: beams and ultimates wind up with the fighter's aura and a JUMP FORCE voice line; beams fire as wide multi-stream blasts; a full Awakening gauge makes your fighter glow.
Button prompts for your device: the HUD and menus show keyboard keys or Xbox buttons, whichever you used last.
Ki and Awakening: abilities spend FP as Ki, which recharges on its own; landing abilities and taking hits fill the Awakening gauge that unlocks your ultimate.
Real damage that scales with your level: beams, projectiles, rushes, dashes, ground waves, area bursts and counters, aimed at your lock-on target.
Fighter stat profiles (brawler, speedster, tank, caster): every fighter has about twice the Tarnished's health, plus profile-specific FP, stamina and damage taken.
JUMP FORCE's own voices and music, read from your copy of JUMP FORCE: Goku, Naruto, Luffy, Deku and Asta speak their JUMP FORCE lines, and the JUMP FORCE soundtrack plays in the fighter menu.
A separate save: Elden Force plays on its own copy of your save (ER0000.jr2, made from your normal save the first time). Your normal Elden Ring save is never changed.
Controls
| Action | Keyboard | Controller |
|---|---|---|
| Ability 1 / 2 / 3 | 1 / 2 / 3 | hold L3 + A / B / X |
| Ultimate (full Awakening) | 4 | hold L3 + Y |
| JUMP FORCE menu (resting at a grace) | J | hold L3 + View |
| Menu: move / change / choose / close | arrows / Enter / Esc | D-pad / A / B |
What you need
Elden Ring 2.7.1.0 or 2.7.1.1 (Steam, Windows).
JUMP FORCE installed through Steam on the same PC, for the fighters' voices and music. Without it, everything else works and the game tells you JUMP FORCE wasn't found.
Melty starts Elden Ring through the ModEngine2 that comes with Elden Force, offline with Easy Anti-Cheat off. Starting Elden Ring from Steam gives you the normal online game.
Not in this version
JUMP FORCE's own character models and effects are inside encrypted game archives and are not used: fighters are Elden Ring bodies, hair and armor made to look like them (the shapes stay Elden Ring's, e.g. no anime spikes or All Might's antennae; Todoroki's hair is one colour).
Your Tarnished keeps your own appearance and armor; the fighters' looks never change your normal save.
The Tarnished does not play a cast animation when using abilities; the effects use Elden Ring's own spell visuals.
Single player only.
All Might, Bakugo and Todoroki have no JUMP FORCE voice lines (their voices are not stored where the mod can read them).
Credits
Made with Claude (Anthropic) as an AI coding agent. Licensed MIT (see LICENSE); remixes welcome.
JUMP FORCE abilities and voice/music content belong to Bandai Namco and the respective series' creators; Elden Ring belongs to FromSoftware / Bandai Namco. Nothing from either game is included: Elden Force reads them from your own installs.
Built on fromsoftware-rs (MIT/Apache-2.0), hudhook (MIT), cridecoder (MIT), rodio (MIT/Apache-2.0), retour (BSD-2-Clause) and the crates listed in THIRD_PARTY_NOTICES.md. Elden Ring archive, DCX, BND4 and TPF handling and the BC7 encoder are from ER Mario by deltarooo (MIT). Menu type: Roboto by Google (Apache-2.0). ModEngine2 by the soulsmods team (MIT, included).