Scramble for Half-Life weapons, survive an alien-infested PEAK climb, and carry your rescue signal to the summit.
Start at PEAK's crash site with a crowbar and pistol to find, then climb through increasingly dangerous headcrab and zombie encounters. Ammunition gets scarcer higher up. Carry the emergency transmitter to the summit before lighting your rescue flare; if you drop it or pass out, recover it to finish the escape.
Solo and experimental PEAK co-op, with a shared transmitter and enemy state. Each player needs PEAK, Half-Life and Armed Escape. The native PEAK limit is 4 players. Create and join through PEAK's own lobby system; automatic Melty joining is not included.
Half-Life's actual models, animations and sounds load from your installed copy while PEAK runs. No game content is bundled.
Experimental release: solo weapon, pickup, ammo, transmitter recovery, stage progression and rescue-gate checks passed in the actual game on PEAK 2.6.b. Co-op remains unverified: a second local instance timed out while joining. A complete natural climb has not been tested.
Known issues: movement retains PEAK behavior rather than fully reproducing Half-Life movement. Weapon switching and other added controls may not respond while moving; stand still as a workaround.
Original mod code: MIT license. Remixes allowed. Game content retains its original rights.
Credits: PEAK by LandCrab / Aggro Crab / Landfall; Half-Life by Valve; BepInEx and Harmony contributors; universal-modder by rehan-remade and contributors. Developed with Codex.