A remix of ULTRAKILL: Risk of Rain by P1 vanfs: V1 in Risk of Rain 2, now with ULTRAKILL-style parrying all the way through.
What's different from the original
- Melee parry. Punch an enemy while it is mid melee attack (a Lemurian bite, a Beetle headbutt) and the attack is cancelled: it takes 600% damage and is stunned for 2 s, and you heal to full and refill your dash stamina. A melee hit that lands within 0.2 s after a punch is parried too.
- Coin boost. Punch one of your own Marksman coins in flight and it becomes a homing shot that explodes on the nearest enemy for 800%.
- ULTRAKILL parry feel. Each parry freezes the game for 0.25 s with a white flash, a camera jolt and a PARRY / PROJECTILE BOOST popup, using ULTRAKILL's own ParryFlash values. You can switch the freeze and flash off in the config (
ParryFlash).
- Melee is a real control. "Melee (V1 Feedbacker)" sits in Risk of Rain 2's Settings > Keyboard + Mouse and Settings > Controller, under Special Skill. It's V by default and can be rebound like any other key; on a gamepad it takes the first free D-pad button.
- The original's projectile parry is unchanged: punch an enemy projectile and it flies back twice as fast.
Still from the original
V1's real model and arms from your own ULTRAKILL install, first person, ULTRAKILL movement (dash, slide, slam, wall jumps), the revolver with Piercer and Marksman coins, Blood is Fuel, and Risk of Rain 2 items.
Needs
Risk of Rain 2 and ULTRAKILL on the same PC (Steam). Melty installs BepInEx. Single player.
Credits
Original mod by P1 vanfs (MIT). ULTRAKILL by Arsi "Hakita" Patala / New Blood Interactive; Risk of Rain 2 by Hopoo Games / Gearbox. Unofficial fan mod; no game files are included.