R.E.P.O.'s loot runs, played as a Ready or Not SWAT officer.
Clear R.E.P.O.'s levels with Ready or Not's guns, gear and tactics: put monsters down or make them surrender, zip-tie them, report to TOC and still get the loot out. Play solo or with your squad.
Features
- Ready or Not's weapons: Glock 19, M4A1, 870 CQB and TAC 700 pepperball, with its own models, sounds and reload animations. Real magazines, shell-by-shell shotgun loading, brass ejection and smoke trails.
- Armory: buy guns, suppressors, optics, ammo and flashbangs with your run money, in the shop or the truck.
- Tactics: lean, low ready, mag checks, flashbangs, chemlights and a weapon light.
- Compliance: shout suspects down, zip-tie them for a bigger payout and report arrests and bodies to TOC. Killing one that surrendered costs you. Each level ends with a debrief and grade.
- Be the officer: R.E.P.O.'s robot becomes a Ready or Not SWAT officer, with first-person arms, uniforms, movement, armor and a ragdoll your team can carry.
- Co-op: every player has their own gear and uniform. The squad sees and hears each other's shots, shouts and flashbangs.
- The look: sharper graphics with Ready or Not's color grading, bullet impacts and darker rooms.
Setup
You need R.E.P.O. and Ready or Not on Steam. On first launch, Melty converts the models, animations and sounds from your own copy of Ready or Not, which takes about a minute. No game files are included. In co-op, every player needs the mod.
Press F2 in game to see all the controls.
Credits
Made by Andr and Dr.Darwin. Designed and play-tested together, and built with Claude (Anthropic). Ready or Not content is converted with CUE4Parse. Runs on BepInEx and HarmonyX.