i was bored alright.
Solo-only UE4SS Lua mod. Minecraft blocks and items inside Ready or Not. No Minecraft file is bundled: textures and sounds are read at runtime from your own Minecraft Java install.
ReadyOrNot/Binaries/Win64/.ReadyOrNot/Binaries/Win64/Mods/Blockbreakers/ (keep enabled.txt).tar.exe).| Hook | State | |---|---| | hk_input | Written. Unverified. | | hk_camera | Written (camera aim + optional engine trace). Unverified. | | hk_spawn_cube | Written. Unverified. | | hk_dyn_material | Written, but needs a cooked base material (see below) to show textures. | | hk_audio | Sounds are resolved and cached; playing needs a native decoder (see below). Silent until then. | | hk_ai_sight | Glass ignores the Visibility channel. Real AI perception channel unknown. | | hk_hud | Fallback only: on-screen text hotbar. No UMG widget/icons yet. | | hk_asset_reader | Written (tar.exe + asset index). Unverified. |
Tex and vector param Tint must exist at
/Game/Mods/Blockbreakers/BB_BlockMat. That needs the UE editor to cook; until then blocks show untextured.bb_native with play_ogg(path, volume).melty.log) prints what it hit.