A solo, two-window mashup prototype for Assassin's Creed Unity and Escape the Backrooms. Unity actions send a local threat signal to the Backrooms game. The companion mod is designed to scale the existing Bacteria AI's hearing range while leaving its pathfinding and player controls alone.
Ctrl: Unity's default stealth toggle. While stealth is on, threat falls.Shift + WASD: parkour movement raises threat quickly.WASD: ordinary movement raises threat slowly.F8: mashup cue for a guard fully detecting Arno. This cue is manual; the game does not expose guard-alert state through a supported mod interface in this build.The archive is laid out for Escape the Backrooms' Binaries\Win64 folder. Its UE4SS runtime is the EscapeTheBackroomsCommunity v1.3.0 fork; its MIT license is included. The UE4.27 engine override and safe hook settings follow the game's maintained HostKit compatibility notes. No game assets or ACUFixes files are included.
Melty starts ParisLiminalPursuit\ParisBridge.exe and passes it both installed game folders. The bridge opens both Steam games, then shows a small threat meter while it runs. Steam must already be signed in. It stores only the latest PLP1 snapshot in the Backrooms mod folder and never contacts a network service.