White Knuckle's climbing comes to PEAK's mountain. Solo.
Grab with each hand. Look at a cliff and hold left mouse to grab with your left hand, right mouse for your right. Let go of the lower hand and reach higher to go up, hand over hand. Hold forward while looking up to haul yourself up to your holds and over ledges.
Each hand has its own grip, as in White Knuckle: about 10 seconds of hanging per hand, half the drain while both hands hold, and it comes back when you let go or stand. When a hand runs out, it slips.
Jumping off the wall costs grip (less with both hands on).
PEAK's stamina bar stays for running and jumping. Climbing no longer uses it.
White Knuckle's own hands on screen. They reach to your holds, shake as your grip runs out and turn red.
White Knuckle's own sounds: grab, let-go, grip strain and the hand-fatigue loop.
Ropes, vines, pitons and PEAK's items work as usual. Keep your hands empty to climb.
Needs PEAK and White Knuckle. The hands and sounds are read from your own copy of White Knuckle every time the game starts. Nothing from either game is included.
Credits: PEAK by Aggro Crab and Landfall. White Knuckle by Dark Machine Games. AssetsTools.NET by nesrak1 (MIT) and AssetRipper's Tpk (MIT) read White Knuckle's files. BepInEx and HarmonyX.