Climb White Knuckle's Pit as V1. You play inside White Knuckle; ULTRAKILL brings V1: its revolver, shotgun and rocket launcher with V1's arms, their animations, materials, projectiles, beams, explosions and sounds, all read from your own ULTRAKILL install while you play. Nothing from either game is shipped.
Needs both games installed: White Knuckle and ULTRAKILL. Solo.
Separate hands, separate controls
- 1 — White Knuckle's own climbing hands, untouched.
- 2 / 3 / 4 (or mouse wheel) — ULTRAKILL's revolver, shotgun, rocket launcher. With a gun out, the mouse fires instead of grabbing.
ULTRAKILL's tech, in the Pit
- Revolver (Marksman): RMB flips a coin; shoot it to ricochet into White Knuckle's creatures (x2 per coin).
- Shotgun (Core Eject): 12 pellets. Hold RMB to charge the core, release to throw. The shotgun doesn't push you; the core's explosion does. Throw it at your feet to launch.
- Rocket Launcher: rocket-jump off the blast.
- Feedbacker (F): punch, parry creatures' hits and projectiles, parry your own coin, core or rocket to send it where you look, and punch right after a shotgun blast to parry your own pellets (projectile boost).
- Movement: Shift dash (guns out, 3 charges), hold Ctrl to slide (guns out), dash-jump and slide-jump keep their speed, 3 wall jumps, Ctrl in the air = ground slam (can't cancel), jump right after a slam = slam storage.
- Slam into the rising death goo to bounce off it. Falling into it normally still kills you.
- No fall damage. White Knuckle's own climbing and its tricks are left as they are.
Credits
White Knuckle by Dark Machine Games. ULTRAKILL by Arsi "Hakita" Patala / New Blood Interactive. Bundles BepInEx 5 (LGPL-2.1) and HarmonyX (MIT). Mod code MIT; remixes welcome.