I'm a massive fan of the Jak and Daxter games, so I've tried to blend them into Elden Ring.
What you get
- Play as Jak with Daxter on his shoulder, using Jak 1's own models, animations, voices and sounds.
- Jak 1's moves 1:1: jumps, double jump, punch, spin kick, dive, uppercut, rolls and their combos, dealing real Elden Ring damage. No Elden Ring weapons or spells.
- Jak 1's three-point heart in place of HP. Green eco heals you, and enemies drop it when they die.
- Blue, yellow and red eco, each doing what it did in Jak 1. Bosses and giants drop red or yellow eco each time a quarter of their health goes, and tough elite enemies drop one at half health.
- Bosses give power cells, with Jak 1's victory animation and music.
- Jak 1's HUD and pause menu: power cells by region, plus Precursor orb and scout fly counters.
- Torrent is the Flut Flut. RT gets on and off, and it has Jak 1's controls: a flapping double-jump glide, attacks, the purple ground pound, and its own blue heart.
- A separate save: you start a fresh character, and your own Elden Ring saves aren't touched. Solo and offline.
Good to know
- Turn tutorials off in the menu to prevent pop ups that can only be cleared via elden ring menu
- Start opens Jak 1's pause menu. Elden Ring's own menus (inventory, equipment, map, system and quit) are in there: go to OPTIONS (B) and choose ELDEN RING MENU.
- Y is still Elden Ring's interact (loot, doors, talk), and it also closes pop-ups like the tutorial messages.
- Opening doors, pulling levers and resting at a Site of Grace, Jak stands in his idle.
You need
-Start as vagabond class to get Jaks model also equip torrent in flask quickslot to use Flut Flut with Right Trigger
- Elden Ring on Steam, version 2.7.1.0 (2.7.1.1 for the Japanese release).
- Jak and Daxter: The Precursor Legacy installed through the OpenGOAL Launcher USA is the main version but PAL should also work, from your own copy of the game.
On first start, the mod builds Jak, Daxter and the Flut Flut from your own OpenGOAL install. No files from either game are included in the download.
Kamreal on discord feel free to dm me any issues
Made by Kamreal. MIT licence, remixes welcome.
Built with fromsoftware-rs (Vincent Swarte, MIT/Apache-2.0) and code referenced from ER Mario (Delta, MIT).
Jak and Daxter is © Sony Interactive Entertainment / Naughty Dog. Elden Ring is © FromSoftware / Bandai Namco. This is a fan mod, not affiliated with either.
Patch notes
- 0.1.12: Added protection against a crash that could close the game about a minute after starting.
- 0.1.11: Fixed random crashes after riding the Flut Flut (often minutes later, after a loading screen, fast travel or death). If Steam isn't running when you press Play, it's started and signed in first (Elden Ring used to close a few seconds after starting). Dragons and other big enemies now take damage wherever you hit them: head, legs, tail or body, and only that part is hit. Roll jumps keep their momentum instead of stopping dead mid-air, can't be double-jumped out of, and a jump right as one lands is a high jump. The air spin has Jak 1's float and boost (and no longer keeps a roll jump's full speed). Fixed Jak clipping into walls when punching, jumping or roll jumping, and sinking into the ground on high jumps. The Flut Flut: Jak gets off automatically where Torrent can't go (cave mouths), getting off in front of a wall no longer traps Jak in it, the HUD and health bars stay up while riding, spiritsprings launch the bird toward the ledge, the slam no longer dives through the map, and you can ride off straight after mounting. Eco drops fall to the ground, hide behind Jak and other characters, and no longer spawn at Sites of Grace.
- 0.1.10: Fixed Jak's HUD and pause menu sometimes not showing. After a session shorter than about a minute and a half, the next start had Jak 1's UI turned off.
- 0.1.9: If setup can't build from your OpenGOAL install, the error message is now clean and readable, and the extractor's logs are kept under clear names to help with bug reports.
- 0.1.8: Fixed setup failing ("OpenGOAL extraction fails") on PAL, Japanese and Greatest Hits copies of Jak 1. Every disc region now sets up, and a failed setup shows what went wrong.
- 0.1.7: Melty no longer asks you to find Jak 1 or opens a web search. The mod finds your OpenGOAL install by itself, and if Jak 1 isn't installed, setup tells you what to install.
- 0.1.6: Y works again for Elden Ring's interact (loot, doors, talking). It only closes pop-ups while one is on screen.
- 0.1.5: Y closes Elden Ring's pop-ups (tutorials, messages). Fixed rolling jumps stopping dead in mid-air on rising ground and rock edges. Fixed where Jak stands while resting at a Site of Grace.
- 0.1.4: Jak stands in his idle while resting at a Site of Grace.
- 0.1.3: Jak stands in his idle while opening doors and pulling levers, instead of sliding through Elden Ring's animation.
- 0.1.2: Fixed the mod not loading when started from Melty (the game started as plain Elden Ring).
- 0.1.1: Elden Ring's menus now work while riding the Flut Flut. New characters start without weapons.
- 0.1.0: First release.