i tried to fix some things
Gordon Freeman plays all of Half-Life with Portal's portal gun.
Single-player, the whole campaign, no custom maps — it runs on your own copy of Half-Life.
On first launch Melty builds the gun, its sounds, the crosshair and the portal textures from your own Portal install, so no Valve content ships with the download.
Console settings: hlp_seethrough 0 draws portals without the view through them; hlp_debug 1 logs portal placement.
Limits: a portal seen inside another portal shows only its swirl; monsters go through portals they walk, leap, fall or get flung into but don't plan routes; portals close on level change, and portals on doors, lifts and trains close when that surface moves.
A remix of Half-Life: Portal Gun by Chance Caywood, built on the Half-Life SDK (Valve) via hlsdk-portable by FWGS and FreeVGUI. Licenses in LICENSES.txt.