You play BLACK SOULS II as usual, but now a war table stands in the crash room by the first bonfire. Use it to start a World War in Wonderland.
Seven Hearts of Iron IV nations to march on: Germany, the Soviet Union, the United States, the United Kingdom, the Japanese Empire, the Kingdom of Italy and France. Each shows its real flag and name, read from your own Hearts of Iron IV.
28 real generals, four per nation, fought from weakest to strongest: Rommel, Zhukov, Patton, Yamashita, Slim and more. Each has their own Hearts of Iron IV portrait, skills and traits.
Generals lead BLACK SOULS II armies. Each general commands a BLACK SOULS II enemy (Hollow, Headless Soldier, Dullahan, Headless Knight), made stronger by their Attack, Defense, Planning and Logistics skills and their traits. Panzer Leaders hit harder and Tricksters dodge more.
Their portrait on the battlefield, with the nation's own war music from Hearts of Iron IV.
An ally in every war: an allied nation's best general backs Grimm, raising your ATK and DEF by their skills.
Win a front by beating all four of a nation's generals: Hearts of Iron IV's war-ending music plays and you earn 2000 bonus Souls. Every general also pays Souls, and losing to one simply sends you back to the map.
Your progress is kept in your BLACK SOULS II save. Single player. You need BLACK SOULS II and Hearts of Iron IV installed (no DLC needed). Nothing from either game is included: everything is read from your own copies.