Play For The King II as usual — until a fight starts. Then the fight moves to Valheim and you fight it in real time, and its outcome goes back to FTK2.
- Real FTK2 enemies, Valheim bodies. Each FTK2 enemy appears as the closest Valheim creature (wolf → Wolf, skeleton → Skeleton, bee → Deathsquito, goblin → Fuling, golem → Stone Golem, bandits → Draugr…) with its FTK2 name, health, attack, armor, crit, evasion, effects and immunities. Arena creatures fight only you.
- Your FTK2 hero in Valheim. Your Viking fights with the hero's health (1:1), attack, armor, resistance, crit, evasion, regen and thorns, wielding the Valheim weapon of the same kind as the hero's (sword → sword, mace → mace, bow → bow, gun → crossbow, staff → fire staff…), named after it.
- FTK2 rules. Damage is attack minus armor (physical vs. armor, magical vs. resistance). Weapon effects carry over: burn, bleed, poison, acid, curse, shock, freeze, daze/stun, death mark; armor immunities block them. Charged attacks hit harder and dodge rolls avoid hits. No stamina or eitr needed.
- Every wave and every hero. New waves, reinforcements and summons go to the arena too. If a hero falls, the next one in your party takes over against the survivors.
- Back in FTK2 killed enemies are dead, survivors keep their health and your hero keeps exactly the health your Viking ended with. A lethal hit doesn't kill your Viking — it loses that hero's FTK2 fight instead.
How to play: press Play — Valheim opens alongside FTK2. Enter a world in Valheim, then play FTK2; fights switch you to Valheim and back by themselves. If Valheim isn't in a world, FTK2 fights normally.
Needs your own copies of For The King II and Valheim. Solo for now (online FTK2 games fight normally).
Code MIT, remixes welcome. Bundles BepInEx 5 (LGPL-2.1) by the BepInEx team for FTK2.