Street Chem's first experimental solo release brings native Schedule I growing and stock into Night City while both games run on the same…
full controls link (also use for install help if needed): https://github.com/dr4lera/CyberpunkStreetChem/blob/main/docs/CONTROLS.md (sorry i don't have function keys) multiplayer coming soon
StreetChem-Solo-v0.1.0.zip from Releases, rather than GitHub's source-code ZIP.Read all controls and runner instructions, troubleshooting, verification, and changelog.
Grow and sell Schedule I products in Cyberpunk's Night City. Both games run on your own PC: Schedule I owns the plants, product inventory and dealer earnings; you play and interact in Cyberpunk.
First experimental solo release. Multiplayer is not included. Equipment uses a camera-matched image layer, so Night City walls do not yet occlude it and it does not create Cyberpunk collision. This is not a complete total conversion.
Windows x64; owned copies of Cyberpunk 2077 2.31 and Schedule I 0.4.6f13 (IL2CPP); sufficient resources to run both. Tested loaders: RED4ext 1.30.0, redscript 0.5.31, MelonLoader 0.7.3, and ReShade 6.8.0 with full add-on support in Cyberpunk. Existing test setup also had ArchiveXL 1.27.3 and TweakXL 1.11.4. Those two are not directly called by Street Chem and are not bundled. Other versions/platforms have not been verified.
The download contains this mod only. Install dependencies from their official projects. No game assets, saves, credentials or multiplayer prototype are included.
| Folder | Purpose |
|---|---|
| host/ | Cyberpunk controls, placements, sales and runner behavior |
| guest/ | Schedule I native production/inventory/save bridge |
| native/ | RED4ext host plugin and ReShade image transport |
| generated/ | Committed transport/input constants |
| installer/ | Portable install and backup restoration |
| tools/ | Source build, release packaging and validation |
| docs/ | Installation, controls, testing and troubleshooting |
For building from source, see BUILD.md. Code is MIT licensed; retail game content remains with its owners. See credits.