Heads up: this is an early, rough version. It's my first time building a mod with AI (Claude), so expect some rough edges. Freakers can sometimes be seen through buildings and cars, for example. If you have advice or ideas for improvements, message me on Discord: usmcgml1211.
Days Gone's Freakers have reached Los Santos. The Swarmers' bodies, 21 outfits, animations and voices are read from your own copy of Days Gone while you play: nothing from Days Gone is shipped.
- About 30 seconds into story mode, a pocket of Swarmers breaks out a few blocks away. After that, random outbreaks hit every few minutes, faster at night: a small pocket nearby, a horde marching in, or a megahorde of up to 160 coming from a direction the game warns you about. A red circle flashes on the map for a few seconds to show roughly where.
- Megahordes look huge: the nearest Freakers are full GTA characters, the ones further back are a crowd the mod draws itself, and all of them can be shot, blown up and run over.
- Press F10 to switch the outbreak off for story missions or a quiet drive (everything is removed, GTA is back to normal) and F10 again when you're ready to face the apocalypse. Nothing spawns during story missions either way.
- Civilians run. LSPD respond, then NOOSE, then the military with a Buzzard overhead. They fight the Freakers, not you, and you get no wanted level for killing Freakers.
- Out in the hills and desert, bigger hordes roam, merge into megahordes and march on the nearest town.
- Swarmers shriek and charge the nearest living person. They stagger when shot and die to headshots. Cars hit them with real GTA physics, and they dent cars rather than hurting the people inside. They feed on the dead.
Known limit: Freakers can sometimes be seen through buildings and cars; line-of-sight checks hide most of them, not all.
Requires GTA V Enhanced (story mode) and Days Gone on Steam (installed; it is not started). On the first start, Melty reads the Swarmers from your Days Gone files (a few seconds). If Days Gone isn't installed, GTA tells you so and the mod stays idle.
Story mode only. The mod switches itself off whenever GTA Online runs. Don't take a modded game online.
Credits
- Grand Theft Auto V Enhanced: Rockstar Games. Days Gone: Bend Studio / Sony Interactive Entertainment. Neither game's files are included.
- ooz Kraken decoder by powzix (GPL-3.0, source included), LibAtrac9 by Alex Barney (MIT), MinHook by Tsuda Kageyu (BSD-2), bcdec by Sergii Kudlai.
- Native database: alloc8or's gta5-nativedb-data; Enhanced crossmap patterns studied from YimMenuV2. Ultimate ASI Loader by ThirteenAG (installed by Melty).
- Built with the universal-modder toolkit and Claude (Anthropic).