A game mashup bringing real Slay the Spire 2 monsters with high-definition 3D models, procedural walking and attack animations, rock-throwing abilities, death physics ragdolls, physical 3D relic drops, inventory equip mechanics, combat scrolls, encounters, and sounds into the Viking world of Valheim.
Features
High-Definition 3D Polygonal Monster Models & Procedural Animations (v1.2.2):
Solid double-sided opaque 3D meshes (.obj) with smooth curvature, realistic drapery folds, sculpted skull masks, horns, fangs, hydraulic mechanical linkages, and stone carapaces with zero transparency issues.
Spire Cultist (2.2m tall, ~3,400 faces): Fully modelled avian cultist humanoid with visible tunic torso, gold ceremonial talisman belt, layered purple feather pauldrons, flowing back mantle, and two articulated avian digitigrade bird legs with razor talons!
Walk Animation: Alternating bird leg walking strides (Sin(WalkCycle) * 32°) with avian head bobs and weapon sway.
Rock Throw Attack: Dedicated 3-phase projectile throw — reaches back raising a jagged 3D boulder high behind shoulder, snaps forward with an overhead whip throw, releasing the stone towards distant foes!
Spire Gremlin (1.4m tall, ~4,100 faces): Muscular hunched goblin body with vertebrae ridges, articulated digitigrade legs with clawed toes, bat ears, curved spiral horns, snarling fangs, glowing yellow eyes, and gnarled spiked warclub with 12 radial iron spikes.
Walk Animation: Fast-tempo bouncing goblin scamper with articulated leg strides (Sin(WalkCycle * 12)).
Melee Smash: Leaping overhead two-handed club crush into the earth (+85°).
Lagavulin Matriarch (Elite) (4.8m tall, ~1,500 faces): Multi-tier segmented stone dome carapace, 8 curved dorsal spines, deep central rock crevice with recessed burning eyes, and heavy monolithic pincer claws.
Walk Animation: Heavy seismic lumbering gait with alternating claw strides and shifting shell weight.
Seismic Slam: Carapace rears up (-22°) lifting both claws (-55°), slamming down (+60°) into the earth with area-of-effect shockwaves.