Climb PEAK as a Bugsnax Grumpus. Trap snax, eat them, turn into food, and detour up Snaktooth Island's Sugarlump Rocks.
Climb PEAK as a Bugsnax Grumpus. Catch snax with Bugsnax's own Trap-Snap and sauces, eat them, and watch your arms, legs, nose and hat turn into food, changing how you climb. After the beach's campfire, the climb continues on Snaktooth Island's Sugarlump Rocks, then it's back to PEAK.
T sets a Trap-Snap (up to 2). Y picks a sauce and G throws it. Snax that like that sauce come
running and walk into your trap. Press Interact to take the snak, then H to eat it.PEAK and Bugsnax, both through Steam. Nothing from either game is in the download. On first Play, a setup (about
30 seconds) reads the Grumpuses, snax, tools, Sugarlump Rocks and sounds from your own Bugsnax into a local cache
(about 340 MB, in %LOCALAPPDATA%\SnakPeak\cache). Neither game's files are changed.
T Trap-Snap · G throw sauce · Y next sauce · H eat · Interact (PEAK's) take a snak from a trap.
PEAK (c) Aggro Crab / Landfall, Bugsnax (c) Young Horses. Unofficial free fan project, not endorsed by either. Bugsnax's sounds are rendered on your PC with the FMOD libraries from your own Bugsnax; runs on BepInEx for PEAK with Harmony.
Co-op was built for PEAK's lobbies (up to 4) but has only been tested solo so far.
All the source is in source/, MIT license. The design lives in sheets/ (checked by tools/SheetGen before every
build), the setup in src/SnakPeakPrep, and the BepInEx plugin in src/SnakPeak.