Sim Survivors brings The Sims 4's social side into Survivalist: Invisible Strain. Talk, befriend, fall in love, marry, start a family and grow old — all inside the apocalypse, with the names read from your own copy of The Sims 4.
Talk like a Sim
Walk up to anyone and pick "(Chat) Wanna chat?". If they say yes, choose a category — Friendly, Funny, Romantic, Mean, Household — then a social: Tell Joke, Compliment, Deep Conversation, Hug, Flirt, Kiss, Propose and more.
They accept or refuse depending on their personality, their mood and how they feel about you. Someone Angry, Tense or who dislikes you won't even chat.
Every social has several lines, and an accepted Hug plays Survivalist's own friendly hug.
Babies and families (new in 0.3.0)
A man and a woman in your community who are Sweethearts or closer can Try for Baby. They head into one of your buildings (hearts float above it) and come out happy — most of the time with the news: "…is pregnant!"
Watch the belly grow for 30 in-game days. When labor comes, get someone with 5-star Medicine into her building — or the baby is lost and the whole camp grieves.
The child grows up off-screen. 8 days later an 18-year-old walks out of that building with looks and personality from both parents, a skill head start and the family name. The camp throws a coming-of-age party, and you can play as them.
Survivalist's story mode is left exactly as the developer made it.
One relationship system
Friendship is Survivalist's own approval: rescues, gifts, theft and insults all count, and every Sims social leaves a real Survivalist memory.
Romance goes from Romantic Interest to Sweethearts, Lovebirds, Engaged and Married — and Get Married is a real wedding the camp walks over to.
Press L for the Friendship & Romance panel: whoever you're talking to goes on top, with their mood face, family tree and life milestones (First Kiss!, Just Married!, New Baby!…).
Moods, mentoring and growing old
Moods (Happy, Sad, Angry, Flirty, Confident…) come from what happens in the game and change who accepts what, how fast people work, and morale.
Mentor a friend to raise their skills faster.
5 in-game days = 1 year, with birthdays and Sims life stages. Elders may die of old age after a farewell; the closest mourn, and the camp gathers at the grave.
Your community socializes on its own, and small news shows as quick messages instead of pausing the game.
Needs The Sims 4 installed (the base game is enough) — nothing from either game is shipped. Melty installs everything in one click.