Shadows of Doubt, but everything is destructible, and Teardown's tools are how you get in.
What you get
- Teardown's sledgehammer, blowtorch and pipe bomb in Shadows of Doubt, with their voxel models, swing timing and sounds read from your own Teardown install while you play.
- Everything breaks: doors, windows, furniture, interior walls, floors, ceilings and building shells. Small pieces burst into voxel chunks, and big walls get hammer-sized holes punched through them. Streets stay solid, so you can't fall out of the city.
- Crime mode (default): smashing makes noise. Citizens hear it and react through Shadows of Doubt's own AI, wrecking someone's place is recorded as vandalism, and Teardown's heist music swells while you make a scene.
- Sandbox mode: press F8 to switch it on or off. Nobody cares, and there are no fines.
Controls: B cycles tools (hands, sledgehammer, blowtorch, pipe bomb), left mouse uses the tool, F8 toggles sandbox.
Single player. You need Shadows of Doubt and Teardown installed. Nothing from either game is included: each player's own copies are used.
Built on BepInEx 6 (bundled, LGPL-2.1). MIT licensed, and remixes are welcome.