Five heroes for offline Dungeons II, with Seismic Slam and Micro Missiles.
A solo first-person hero remix of OverDungeons by jacrispy0782, using the original's updated 0.3.0 rendering and asset runtime. Play Minecraft Dungeons II with an offline hero, using models and sounds read from your own installed Overwatch 2.
This is an offline solo adaptation, with tuned gameplay rather than complete Overwatch parity. Added heroes currently have default skins and starting poses, not complete action-animation sets or extra selectable skins. Their sound banks play, but exact sound-to-action choices are provisional.
Rocket Punch has no wall stun. Power Block and Defense Matrix use the mashup's ward/reflect behavior. D.Va does not eject or re-enter her mech. Juno's torpedoes do not lock on and Hyper Ring boosts the player. Moira's healing grasp heals the player. Full mission combat balance has not been verified.
Both games must be installed. Use an offline Dungeons II hero; server-controlled online heroes are unsupported. Overwatch is read as an asset source and is never launched or modified. The first selection of each added hero extracts about 197–314 MB once.
Original OverDungeons and its renderer by jacrispy0782. This remix preserves the original MIT license and credits. Lua by PUC-Rio, stb_vorbis by Sean Barrett, DataTool/OWLib by the overtools team, and app-local Microsoft Visual C++ redistributable files. Minecraft Dungeons II belongs to Mojang/Microsoft; Overwatch 2 belongs to Blizzard. Unofficial fan mashup.
Release 0.4.5 passed two five-minute Melty runs on the creator's PC: all 12 automatic checks passed in both, including hero models and primary-fire sound playback, aimed Slam landing, charged Punch movement, all 18 Micro Missiles, restoring normal controls, and selecting Genji again. Both runs started and closed cleanly. All four added heroes' textured views were also inspected in the running game. These are camp and lifecycle checks, not full mission combat-balance coverage.