Every Hearts of Iron IV country becomes a Warhammer race, with lords, units and art read from your own WARHAMMER III.
Hearts of Iron IV, fought by the armies of Total War: WARHAMMER III. The map, the focus trees and the war are Hearts of Iron IV's own. The countries, their rulers, their generals and every division on the map are Warhammer.
| Hearts of Iron IV | WARHAMMER III | |---|---| | Germany | Dark Elves (Malekith) | | United States | High Elves (Tyrion) | | United Kingdom | The Empire (Karl Franz) | | France | Bretonnia (Louen Leoncoeur) | | Italy | Greenskins (Grimgor) | | Soviet Union, Greece, Albania | Skaven (Queek, Snikch, Tretch) | | Japan | Chaos Dwarfs (Drazhoath) | | Poland | Ogre Kingdoms (Greasus) | | Romania | Vampire Counts (Vlad) | | Yugoslavia | Vampire Coast (Luthor Harkon) | | Bulgaria | Nurgle (Ku'gath) | | China and its warlords | Grand Cathay | | Scandinavia | Norsca | | The Baltics | Kislev | | Africa and the Middle East | Tomb Kings | | South America | Lizardmen | | Canada, Australia, India, the Low Countries and other Allies | Dwarfs | | Everyone else | Khorne, Slaanesh or the Warriors of Chaos |
20 races, 97 legendary lords and 692 units. Pick any country and play a normal campaign with its Warhammer army; the AI plays the rest the same way.
Press Play. A small launcher reads factions, lords, unit stats, names and artwork from your own installed copy of WARHAMMER III, builds a Hearts of Iron IV mod from them on your PC, switches it on for that session and starts Hearts of Iron IV. When you quit, your normal mod list is put back.
Nothing from either game is included in the download. You need both games installed.
Not affiliated with Paradox Interactive, Creative Assembly, SEGA or Games Workshop.