MX vs. ATV Reflex's real freestyle physics and trick table, read live into MXGP 26 — looser lean, forgiving crashes, real stunts.
You race MXGP 26's real 2026 tracks and riders, but the bike is retuned and the trick table comes from MX vs. ATV Reflex — read live from your own installed copy of Reflex every time you play.
MotoXComponent.Config struct MXGP 26 itself uses per bike class) and scales ~11 of its real tunables — steering angle/speed, max lean, scrub steering, high-side crash forgiveness, load distribution, grip, in-air pitch control — toward Reflex's looser, more arcade freestyle feel. Every bike class keeps its own relative baseline; nothing is hardcoded in absolute units.AerialStuntInputMappings.xml straight out of your installed MX vs. ATV Reflex folder (found automatically via your Steam library) — Reflex's own real list of aerial stunts (Nac-Nac, Superman, Cordova, Heel Clicker, Cliffhanger, and more) with their real 8-direction stick-input codes. While airborne in MXGP 26, your steer/body-push input is quantized into that same 8-direction scheme and matched against Reflex's own gesture codes. A match prints the real Reflex trick name and a score on screen.Nothing from either game is copied into this release. MXGP 26's physics config is read and modified live in memory on your own install, and Reflex's stunt table is parsed live from your own install — every player brings their own copy of both games.