MX vs. ATV Reflexs real 450F/250F bike and rider physics on MXGP 26s tracks, read from your own copy, plus Rider Reflex crash saves.

xbrandzmanRemixed MXGP x Reflex Freestyle by xbrandzmanA remix of MXGP x Reflex Freestyle by xbrandzman, for Melty. Host (primary): MXGP 26 - The Official Game. Companion: MX vs. ATV Reflex.
The original nudged ~11 MXGP 26 settings by hand-picked multipliers. This remix puts MX vs. ATV Reflex's own bike and rider physics on MXGP 26's tracks and graphics, read live from your Reflex install every launch:
vehicle_physics sets for the 450F and 250F
(from Database/EngineDependencies.dx9.package, Rainbow Studios' binary XML) and writes them, converted from
feet/slugs/radians to MXGP units, onto MXGP 26's matching class (MXGP 450cc gets the 450F, MX2 250cc the 250F):
bike and rider mass, Reflex's engine torque curve, rev limiter and idle, gearbox ratios, fork and shock travel,
damping balance, tire grip (roll/side friction), brake balance, steering lock vs. speed and max lean vs. speed.
38 fields per bike, every one listed with its formula in the design sheets.RIDER REFLEX! push <dir>.
Push the rider (arrow keys / right stick) the way Reflex's own WreckAvoidanceParms.xml says, within its
time window (1 s), and MXGP's matching crash rules are held off until you've landed. Covers Reflex's OffBack,
OverBars, OffLeft, OffRight and VehicleDirection wrecks. Impact crashes (hitting the ground or a bike) still count.MXGP's rider and bike models are unchanged: Reflex's 2009 models can't be loaded by MXGP 26's engine, and nothing from either game is copied into this release.
dwmapi.dll + ue4ss/ next to
MXGP26/Binaries/Win64/MXGP26-Win64-Shipping.exe.ue4ss/Mods/ReflexPhysics/Scripts/ (its own folder, so it can sit next to the original): main.lua (game hooks), reflex.lua (BXML reader), inflate.lua
(zlib inflate in plain Lua), physics.lua (Reflex -> MXGP conversion), sheets.lua (generated from the
design sheets: physics map, unit conversions, bike classes, crash saves, self-checks).