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NewNew Vegas Goodsprings intro rebuilt in Fallout 4: Doc, Sunny, Powder Gangers, live NV rules
About
Fallout 4 hosts a faithful recreation of New Vegas's Goodsprings opening.
- The quest starts itself on New Game with journal objectives; any NPC greeter can deliver the Mojave wake-up rumor.
- Wake up in Doc Mitchell's house after the delivery ambush, take the vigor exam, earn your Pip-Boy.
- Sunny Smiles teaches desert survival: geckos, the well, honest work.
- Pick a side when Joe Cobb's Powder Gangers come for Ringo, then walk the road to Primm.
- Every objective carries its console fallback, e.g. setstage MojGoodsprings 20.
- NCR, Powder Gang and town reputation mirror New Vegas thresholds read from your own NV install.
- Power armor, quick loot, sprint and gunplay come free: this is Fallout 4.
- All Goodsprings dialogue is original paraphrase with silent subtitles in v0.2.0; voice and world cells arrive in v2.
- Solo. No Script Extender needed.