Play as the real Sonic from Sonic Generations, loose in Garry's Mod.
Sonic comes straight out of your own Sonic Generations install while the game runs: his model, animations, handling numbers, sounds, voice, the rings and the stage music. Nothing from Generations is shipped in this mod.
What you get
- Modern Sonic: boost, homing attack, stomp, slide and air boost.
- Classic Sonic: spin dash and rolling. Swap between the two any time with G.
- Super Sonic, for both of them: collect 50 rings and press F. He turns gold, nothing can hurt him, he destroys what he touches, he is faster and his boost is free. His rings tick away while he is Super, and he changes back when they run out.
- Generations' own handling: top speed, jump, gravity, homing speed and boost drain are read from Generations' parameter files.
- Rings are your health: get hit and they scatter.
- Garry's Mod NPCs are the badniks: chain homing attacks, stomp or boost through them and they burst into rings. Props get shoved aside at speed.
- Three ways to play (menu on F3): Free Roam, Ring Run (90 seconds, ranked S to D) and Badnik Hunt (waves of NPCs, combo scoring).
- Generations' soundtrack: 20 stage tracks streamed from your install, and the Super Sonic theme while you are Super.
- Works on any map, and the spawn menu still works. Single player.
How it feels
- Boost kicks instead of easing in: top speed in under half a second, with a shockwave that throws nearby props, a camera punch and speed lines. Hold it off a ledge and it carries through the air.
- Homing attack locks on before you press, with a reticle and Generations' lock-on sound. Hits land with a hit-stop and impact rings. Press Jump again mid-flight to go straight on to the next target.
- Spin dash charges while you hold it, revs faster with every tap, shows its charge, and can be aimed before you let go. Rolling can be steered and braked.
Controls
- W A S D: run, relative to the camera
- Space: jump. In the air: homing attack on the locked target (Modern)
- Shift: boost on the ground, air boost in the air (Modern)
- Ctrl: slide / stomp (Modern). Roll (Classic)
- Ctrl + Space: spin dash. Hold to charge, tap Space to rev, aim with W A S D (Classic)
- G: swap Modern / Classic
- F: go Super with 50 rings; press again to change back
- F3: menu with modes, music, volume, and back to a normal player
These keys are Sonic's own: since 0.2.1 they work however your Garry's Mod keys are set up (before that, the boost needed a sprint key to be bound). Xbox pad: A jump, X boost, B slide / stomp / roll, Y Super, right stick click to swap.
You need
- Garry's Mod (Windows)
- Sonic Generations (the 2011 PC game on Steam), installed
Unofficial fan mod. Sonic Generations is by Sonic Team / SEGA; Garry's Mod is by Facepunch Studios. Built with Claude.