Rocket League soccar on Harran's soil, under Columbia: an Octane, unlimited boost, one ball, F7 to leave.
A full soccar pitch is laid out over Dying Light's Harran. Columbia hangs in the sky above the far goal, and you drive an Octane with Rocket League's handling and unlimited boost.
Press F7 at any time to go back to Dying Light; press it again to return to the pitch.
| Action | Key | | --- | --- | | Drive / reverse | W / S | | Steer | A / D | | Boost | Shift | | Jump, then flip | Space (press again in the air) | | Air roll | Q / E | | Powerslide | right mouse | | Ball cam | middle mouse | | Leave / return | F7 |
These come from your Rocket League install: the mod reads your own binds out of
Documents\My Games\Rocket League\TAGame\Config\TAInput.ini when it starts, so a rebound boost or a
controller-flavoured layout still works. Without Rocket League installed it uses the keys above.
Nothing is copied out of any game and no game file is changed. The car, the pitch and Columbia are built by the mod itself; only the key binds and the sign text are read from your installs, at run time.
The mod is a winmm.dll placed beside DyingLightGame.exe. Dying Light already imports
WINMM.dll, so the mod loads with the game; every winmm call is forwarded untouched to the Windows
DLL, and the overlay draws inside Present after Dying Light's own frame. Out of the match, only a
small badge is drawn, so Harran stays completely playable.
Note: because it takes the winmm.dll slot, it will conflict with any other mod that does the
same. Remove one of them if the game fails to start.
Solo only in this version: one car, one ball, two goals.