Play Minecraft as CJ: his body, clothes and San Andreas animations, read from your own copy of the game.
CJ is in the Overworld. Not a Steve skin: CJ's own head, torso, hands, legs and sneakers, his face and clothes, and his walk, run, sprint, swim, jump, crouch and fist-fight animations — all read from your own copy of Grand Theft Auto: San Andreas.
CJ, modelled from the game. The mod reads models/player.img from your San Andreas install and rebuilds CJ from his own DFF meshes and TXD textures: face, hands, white tank top, blue jeans, black sneakers. San Andreas keeps the hands in a model of their own (hands.dff); those are loaded and drawn with the arms, so nothing is missing at the wrists.
His animations. anim/ped.ifp drives the model at San Andreas' own cadence: IDLE_stance when you stand, walk_player, run_player, sprint_civi, a jump that plays through and holds until you land, Swim_Tread, the crouch idle and crouch-walk when you sneak, and a three-hit FightA combo for punching.
San Andreas HUD. Laid out the way the game does it: the weapon box with its ammo in the top-right, the cash line in green under it, then the health and armour bars. Minecraft's hearts and armour bar step aside; hunger stays. Cash shows your experience points.
Stamina. Sprinting and swimming burn it; run dry and you are forced out of a sprint until it recovers, like CJ's exhaustion. San Andreas hides the stamina bar, so this does too.
Works in your own worlds. Nothing is replaced globally: your player is CJ, in survival, in any world you load.
models/player.img and anim/ped.ifp from it at runtime; no San Andreas files are shipped in this download.