Arthur becomes an Assassin: Ezio's robes and his own Brotherhood moves (assassinations, counters, free climbing) in RDR2
Arthur Morgan becomes an Assassin. Brotherhood Redemption brings Assassin's Creed Brotherhood into Red Dead Redemption 2's story mode: Ezio's and Altaïr's robes, Ezio's own animations, Brotherhood's weapons, sounds and score, and its rules, all inside RDR2's open world. (Early development.. Constantly being improved) <3
What you get
Ezio's own moves: the mashup decodes Brotherhood's animations from your copy and plays them on the robes:
A few joints decode only partly and hold Ezio's rest pose.
Counter-kill (RDR2's block, C, or RB + B): Arthur dashes in and kills an attacker with the hidden blade, a dagger or the sword. A 4-second kill streak follows, where RDR2's melee attack dashes to the next fighter.
Free climb: jump at a tall wall to grab it, climb up and along it, and pull yourself over onto the roof.
Assassin agility: a faster run, a longer sprint jump and a roll after it.
Robes kept in RDR2's wardrobes: at any wardrobe, dresser, vanity or footlocker (at camp, in a hotel room or in a home), F7 opens the Brotherhood Wardrobe. Pick Ezio's Brotherhood robes with their dyes, his AC II robes, or Altaïr.
On Ezio's own skeleton and part of the scene: the robes follow Arthur's movement, grass, bushes and people cover them, and the HUD stays on top.
Weapon swap: knives become Brotherhood's dagger, and the machete becomes Altaïr's sword.
Hidden blade, Eagle Vision, Call the Brotherhood, throwing knives.
Leap of Faith into hay.
Notoriety, and contracts in seven towns.
Brotherhood's score in menus and missions.
Needs
Built with AI (Claude). MIT licence; remixing is welcome.