Play Cry of Fear's real campaign as Simon, but press Q to drop a skateboard. Ride its own streets, alleys and stairs in third person while its monsters chase you.
Controls on the board
W push · S brake · A/D turn · mouse orbits the camera around Simon (it drifts back behind the board on its own)
SPACE ollie
Hold SHIFT and flick the mouse for flip tricks, the skate. way: pull back, then up-left for a kickflip, up-right for a heelflip, sideways for shove-its
Q picks the board back up
What you get
Board physics inside Cry of Fear's own movement: rolling, carving and picking up speed downhill.
Grinds: land on a rail or ledge edge at speed for a 50-50.
Combos and score: chain tricks and grinds, up to x10.
Bails: land a flip too early and Simon hits the street. The view falls and rolls while the board tumbles away, then he gets back on. (Cry of Fear's engine has no ragdoll physics, so the fall is staged.)
skate.'s real audio: pop, land, rolling, grind, mount and bail recordings, plus skate.'s Halloween synth tracks while you ride. All are read straight from your own skate. install every time you play. Nothing from either game is shipped.
Needs Cry of Fear and skate. installed on Steam. Single player.
Credits: built with the Opus audio codec (xiph.org, BSD) and MinHook (Tsuda Kageyu, BSD-2).