Mage Arena, with ROUNDS' cards on the battlefield. Real ROUNDS cards, read from your own ROUNDS install and drawn as tarot-style cards with ROUNDS' own artwork, float at Mage Arena's loot spots and drop where mages fall. Walk through one and it goes straight onto your mage, for the whole match.
Picks, like ROUNDS
- You start with 2 picks. Every death, and every item you give up, adds another.
- To use a pick, say "sacrifice" or use your base's mirror, then choose 1 of 5 cards: scroll to pick, E or click to take.
- Legendary spell cards only appear in picks:
- Silence: the mage or shadow wizard you look at can't cast or speak for 5 s.
- The Star: exploding doves.
- The Moon: a jump scare on your target's screen.
- The Magician: steal one of their cards.
- Wheel of Fortune: swap places with them.
- The Tower: every Thunderbolt strikes twice.
- Duplicate spells halve their cooldown.
Every spell takes the cards
- Spell size, Barrage, Remote (steer your spells with your gaze), Drill, Ricochet, Homing and more work on fireballs, frost bolts, missiles, rocks, Doom, Thunderbolt and even doves.
- Ricochet fireballs leave burning fire where they bounce.
- Timed Detonation leaves a glowing rune circle that bursts into doves.
- Your size follows your health, so HUGE and Tank make you visibly bigger.
Wards (crouch)
For a moment hits do nothing, and ROUNDS' ward cards fire:
- Healing Field leaves a field that heals you and your allies.
- Frost Slam raises ice spikes and really freezes nearby enemies.
- Static Field leaves a crackling storm cloud.
- Supernova raises a star above you.
- Teleport blinks you forward, through walls.
- EMP hexes nearby enemies so they can't cast.
- Bombs Away sends out exploding doves.
The Grimoire
Spell pages go into one book instead of your inventory. Say any spell you know and it casts, and the book flips to its page. A ROUNDS-style panel (top right, Tab for details) lists your spells with live cooldowns and your cards, stacked x2 and x3.
Lobby rules and sandbox
- Lobby rules: on Create Lobby, the Arcane Rounds rules button lets the host set sandbox cheats, picks at start and per death, what a death costs (a share of your cards, duplicate or all found spells), and which cards are dealt.
- Sandbox: the tutorial, or a lobby with cheats on, gives you an F1 list of every spell page and card to test.
Multiplayer
Play in friends' lobbies (up to 10). Everyone needs Arcane Rounds, and Melty gives friends a join link.
Needs: Mage Arena and ROUNDS on Steam. Nothing from either game is included. Cards, art and sounds are read from your own ROUNDS install. The tarot look was inspired by willis81808's ROUNDS mod "Arcana"; none of its cards, code or art are included.