Wilds hunts the Witcher way: Signs, Toxicity, oiled blades and a bestiary — rules read from your own Witcher 3.
Draft listing. This copy describes the intended v0.1.0 and will be rewritten from the tested build before the release is submitted.
You are still a Monster Hunter Wilds hunter, in Wilds, hunting Wilds monsters with Wilds weapons. What changes is how you hunt: Geralt's toolkit is layered over the hunt, and its rules are read from your own copy of The Witcher 3 at runtime.
Monster Hunter Wilds is the game you play. The Witcher 3 is the game it reads from. Nothing is copied out of either install.
You take a contract, and instead of walking straight out of camp you prepare:
Sign visuals are Monster Hunter Wilds' own effects, triggered by id. No art, sound or models are shipped or extracted.
Single player. Wilds' own online sessions are untouched; this mod never interferes with anti-cheat.
Made with the REFramework loader, which Melty installs on your behalf. Method and tooling notes from universal-modder.
The Witcher 3: Wild Hunt (c) CD PROJEKT S.A. Monster Hunter Wilds (c) CAPCOM CO., LTD. Neither company is associated with, and neither endorses, this mod.
CC BY-NC-SA 4.0 — free, non-commercial, remixes welcome under the same terms.