TerraVivors turns Terraria's nights into Vampire Survivors runs and trains Old School RuneScape-style skills while you play. It runs inside your own Terraria 1.4.5 and reads its arsenal, icons and enemies from your own Vampire Survivors install.
Vampire Survivors, fully in Terraria
- Night swarms: at sunset a five-wave swarm hunts you on the surface. Terraria's monsters come side by side with Vampire Survivors enemies (Ghouls, Pipistrello bats, Skeletons, Sneaky Heads, Ghosts, Musc Muscs, Mudmen, plus Mummies, Werewolves and Giant Bats in Hardmode), sliding in on their own sprites and evaporating with their own death animations.
- Tier bosses: at the witching hour, a boss from your world's current tier leads the vanguard, from King Slime and the Eye of Cthulhu up to Plantera, Golem and the Empress of Light.
- The whole arsenal: every weapon and passive in your install (39 base weapons, 20+ passives, evolutions and unions), with their real names, card text, stats and icons, each attacking on its own.
- Terraria damage types: every Vampire Survivors weapon deals Melee, Ranged, Magic or Summon damage by how it attacks, and takes that type's bonuses from your armor, accessories and potions.
- Passives that work on Terraria itself:
- Duplicator: Terraria guns, bows and staffs fire extra projectiles in a fan, and melee hits echo.
- Pierce: projectiles pass through more enemies.
- Clover: a second roll of a monster's loot on kills.
- Bracer: faster projectiles.
- Spellbinder: longer projectiles and potion buffs.
- Candelabrador: bigger swords and projectiles.
- Empty Tome: faster weapon use.
- Attractorb: bigger pickup range.
- Others: knockback, crit damage, faster skill training and more monsters.
- Level-up cards with Rerolls and Banishes: kills drop XP gems, and every level offers 3 cards. Reroll as often as you like and banish up to 10 items. Max a weapon with the right partner and beat a boss to evolve it.
- DLC in Hardmode: after the Wall of Flesh, the weapons and passives of every DLC you own join the cards and the shop.
- Pick a class at first spawn: Melee (Whip), Ranged (Knife), Mage (Magic Wand) or Summoner (Garlic).
The Survivor, the Grim Reaper and a starter home
- Two new town NPCs with random names ("Antonio the Survivor", "Azrael the Grim Reaper"): they're shaded Terraria-style, walk, open doors and go home at night, and have map icons and 250 life. Each wields a random Vampire Survivors weapon against nearby monsters. They stay put however far you travel; if the swarm kills them, they return by day.
- Right-click the Survivor to buy any weapon, passive, weapon level or extra level. Right-click the Grim Reaper to reap your build: coins come back, banished items return, you pick a class again and redraft every level.
- A three-bedroom starter home at the spawn with a room for each of them and the Guide (where you spawn), under a red shingle roof. Below it is a big basement with shelves for 30 chests around an open crafting area for your forge, anvil, loom, Tinkerer's Workshop and more. There are no crafting stations included, and it's never built over a player's base.
RuneScape-style skills
Woodcutting, Mining, Combat, Crafting and Fishing level from 1 to 99 on RuneScape's experience table, with XP drops and level-up messages. Every 9 levels unlocks a new perk.
Co-op for 2-4 players
Host & Play opens a Steam lobby, and Melty gives friends a join link. The swarm runs on the host for everyone, and each player has their own Vampire Survivors level, weapons, passives and skills.
Needs: Terraria 1.4.5 and Vampire Survivors (Steam). Old School RuneScape isn't needed; the skills are only inspired by it.
Terraria © Re-Logic. Vampire Survivors © poncle. Old School RuneScape © Jagex. Their content stays in your own installs. Uses Harmony (MIT).