!!!Hi! I've updated the magic, and it works now, though it still needs polishing. Don't be upset if something doesn't work: there are a lot of spells and ready-made wands. I don't know if multiplayer works, since I have no friends to test it with, so try it at your own risk. Physics should be back in multiplayer too.
What's inside (counted from the mod's data and your Noita's files)
- Spells: 422 of Noita's spells (143 modifiers, 122 projectiles, 45 static projectiles, 26 materials, 25 utility, 14 multicast, 5 passive, 42 other), run by Noita's own spell code.
- Wands: made by Noita's own wand scripts (78 Noita wand files, 1016 wand pictures).
- Perks: 106 Noita perks; 100 of them can drop from Terraria bosses (3 need Noita's Holy Mountain or gods and are left out).
- Liquids and gases: 128 (102 liquids, 26 gases) with 298 Noita reactions.
- Creatures: 153 Noita creatures.
- Status effects: 35, with Noita's icons.
- Magic test: 86% of the tested casts behave as in Noita (781 of 910: single spells 364 of 419, modifiers 358 of 419, combos 24 of 24, Noita wands 35 of 48), tested against real Noita.
New in 0.4.8 and 0.4.8.1
- Playing together works with Terranoita on the server: Host & Play's server runs the mod (checked by the author), closes cleanly when the host leaves, and the progress window (O) opens in multiplayer.
New in 0.4.7
- Every chest holds 2 to 6 spells, more in rarer chests (older worlds get them once when loaded).
- Noita's physics (falling blocks, explosions, fire, acid) no longer breaks chests and dressers.
- Playing together: Host & Play starts the world's server with Terranoita in it. Before, Terraria's plain server deleted Noita's spells, wands and flasks from chests and no Noita creatures came. Not tested with several players yet.
New in 0.4.6
- Noita's perks: every Terraria boss drops random perk items (more on Expert, Master and For the Worthy). Use one from the hand and the perk is yours, run by Noita's own perk code. Your perks show as icons under the buffs and in the progress window (O, Perks tab). On death all perks are lost; with more than 10, a quarter drop where you died.
- Noita's creatures drop a random spell 1 time in 100.
- Magic: grenades and bouncing shots roll on the ground as in Noita; glitter bomb shards, spore pod, crumbling earth, the wall spells and the BOUNCE_* spark, lightning and laser modifiers work.
Noita invades your own Terraria world. You need Terraria 1.4.5 and Noita on Steam; Terranoita reads Noita's creatures, sprites, sounds, music and spell code from your copy of Noita.
What you get
- 153 Noita creatures in Terraria, with Noita's sprites and sounds and loot like Terraria enemies.
- Block physics: loose blocks fall, wood burns, buildings need support, Noita explosions.
- Noita's liquids and gases with their effects, reactions and cave pools; Noita status effects with Noita icons.
- Noita's magic: Noita's spells and wands, cast by Noita's own spell code. Wands in caves, spells in chests, wand window (U), spell slots, progress window (O), Noita's flasks (spray, throw, drink, fill), wand and potion altars.
- Noita's kick (F), drinking from liquids, the start cart, Noita's main menu sky and music, and Noita's music by place.
- New worlds get Noita's loot while they are made: more chests than Terraria makes, filled by Noita's own chest script, sometimes with an empty wand to fill yourself.
Magic: About 86% of Noita's spells, modifiers and random wands behave as in Noita (781 of 910 tested casts), tested against real Noita by a test mod that casts each of them in both games; more each update. Some do not yet: fixes are coming.
Playing together: Host & Play with Steam (the server runs Terranoita too); friends join from Melty. Physics (falling blocks, liquids, fire) and electricity are on in multiplayer too; not tested with several players yet.
Terraria itself is never changed: starting Terraria normally gives plain Terraria.
If the install fails on 0Harmony.dll, your antivirus removed it: add the Melty folder to its exclusions and install again.