TamrielKind is a turn-based civilization game that plays from your own copy of The Elder Scrolls III: Morrowind, with HUMANKIND's eras, typefaces, paintings and era movies.
New in 1.1
Factions replace era cultures. Pick a race and class, then a faction for the whole age: the Tribunal Temple, the Empire, the Nine Divines, the Daedric Princes (Azura, Boethiah, Mehrunes Dagon, Molag Bal, Mephala, Malacath, Sheogorath), the Great Houses, the Morag Tong and more. 32 in all, each with a perk, cheaper districts and many with a unique unit. Perks double when your people reach the fourth era.
Districts. Cities raise Fighters Guild, Mages Guild, Thieves Guild, Temple Quarter, Market Quarter, Farmstead, Citadel and Summoning Circle districts on real map tiles you choose. Adjacent districts earn bonuses, and buildings are built inside them.
Zoom and pan the whole island to watch your cities grow.
A bigger tech tree: six schools of magic, eight real Morrowind spells each (48 techs), unlocking new units, districts and bonuses.
The game
The board is the real Vvardenfell, built from Morrowind's own land data, with its real towns.
Races, classes, skills, spells, UI frames, class art, music and sounds come from your Morrowind. Era names, typefaces, paintings and movies come from your HUMANKIND (found through Steam).
Solo against three AI races. Win by conquest or the most fame by turn 100. Multiplayer is not supported.
Requires The Elder Scrolls III: Morrowind and HUMANKIND (both read from your own installs; nothing from either game is included).
Credits: with thanks for the hard work and dedication of all the Elder Scrolls and HUMANKIND teams (Bethesda Game Studios; AMPLITUDE Studios). Built with pygame-ce, UnityPy and PyAV. MIT licensed; remixes welcome. Unofficial fan project, not affiliated with Bethesda, ZeniMax, AMPLITUDE or SEGA.